Showing posts with label Instancing. Show all posts
Showing posts with label Instancing. Show all posts

Wednesday, 10 September 2008

Me - the huntard

Instancephobia
I never did groups with my original main. Groups seemed like a scary place to be where you might get yelled at if you did something wrong. I found it much nicer to skip instances and level peacefully on my own. Admittedly, my view might have been skewed by levelling while in the same room where my husband was trying to PuG his way through the then top-level instances. I think all the muttering about the lack of ability of group members made me nervous of ending up being one of those clueless people that turns the instance into a wipe-fest. And since I reached 60 just days before the expansion, I could go on merrily soloing my way to 70.

Trap, what trap?
One day when I was maybe 65+ a guildie was trying to get a group together to do Blood Furnace with his healing alt and asked if I could come along as DPS. I explained that I didn't know anything about this instancing thing, but would come if he couldn't find anyone else. In the end the group was mostly much higher level than needed for Blood Furnace, so I was assured "it would be fine". So off we went and then the group leader says "and Yrsa you trap the blue square". My reply was a very panicked "huh?". Once my guildies stopped laughing at me for managing to get my hunter to 65+ with no clue about trapping, they kindly explained the procedure to me.

Learning experience
I managed to get through that instance ok in the end, but it does show how much there is to learn about the game and your class which you have to figure out without a guiding hand from Blizzard, particularly when it comes to group play. There are skills that you might think of as useless when you level up which suddenly becomes amazing once you start doing instances. All of a sudden it's not just kill, kill, kill - you have to think about tactics and performing a role. It is easy to dismiss people lacking knowledge as noobs, it takes more effort to give them a friendly pat on the shoulder and point them to places of learning. My priest would probably be a priestard if not for some good and timely advice from a fellow healer which lead me onto the path of theorycrafting.

Friday, 20 June 2008

The lure of the Dark Side

Yes, I did it. After levelling the whole way from 1 to 70 without ever putting a single point into the shadow tree, I succumbed and re-specced shadow for the evening.

Tufva was always meant to be a heal priest, so that was how I levelled her. I really enjoy being a heal priest, despite it sometimes being quite a stressful role. I've never had any wish to spec her in shadow at all.

Then last night happened. We were nowhere near getting the numbers for Karazhan, so we decided to hit a heroic instead. The priest that was supposed to have healed alongside me in Kara desperately wanted to do Heroic Botanica. He needed just a little more reputation to be able to buy the +81 healing weapon enchant, which would benefit all the healers in the guild as no one else has it.

We have several people in the guild that have more than one 70, there's even a couple that have the triumvirate of tank, healer and DPS. However, unusually, what we were lacking yesterday was a DPS. I only have one other 70, a hunter, which was retired when it hit the level cap, so has neither the reputation to buy heroic keys nor a flying mount. I explained that I was happy letting the others go without me, when someone suggested I respec to shadow for the evening.

After having spent the day levelling my shadowpriest together with someone else, I found myself quite excited about the prospect of seeing what it could be like DPS-ing as a shadowpriest at the top level. Of course, my gear would let me down horribly as I don't have any off-spec damage gear to swap in, but I was looking forward to the outing with excitement nonetheless. A quick visit to the priest trainer and some scrounging for damage elixirs, oils and buff food and I was ready to roll.

The run was as smooth as a baby's bottom, we got through Botanica in 1h30 and if it hadn't been for the Badges of Justice we would have thought we'd done it on normal. Admittedly, the group was very well geared as well as skilled, which helped a lot. I had great fun DPS-ing, it was a very relaxing experience compared to healing, so it has really given me a huge incentive to level my shadowpriest as fast as possible. With my heal gear, I managed to output around 500dps, which makes me think that I could quite easily achieve credible DPS when my shadowpriest gets its Frozen Shadoweave set.

So it was a good evening, great fun was had by all, but it did feel somehow wrong to see Tufva in shadowform and she will be speccing back to holy. However, I am very much looking forward to having both a heal priest and a DPS priest to play with.


Tuesday, 17 June 2008

Healing as a team

I've had another revelation. The fun - and success - that can be had from healing as a team rather than as individuals.

Going from healing 5-mans to 10-man did require some co-ordination but not a huge amount and not at a very detailed level. We were allocated a tank each and played whack-a-mole with the rest of the raid. Apart from agreeing to try to always keep HoTs on both tanks we pretty much left each other to it. Of course, if you see that the other healer's tank is in trouble and you have the spare capacity - you help out, that goes without saying, I hope.

For certain fights, like Curator, we changed the healing assigments slightly (one healer for tank and bolt-soaker, one healer for all others), but again each healer did their own thing to fulfill their healing assignment. I'm not saying that one should have to tell each healer exactly what spells to use and micro-manage them, but what I did find was how much it can increase your success by discussing the tactics with the other healer and agreeing on how to pool your resources in the best way.

I was healing together with my husband's new alt, a holy priest, and as we sit next to each other we can easily chat about the healing side of things without having to go via in-game voice-chat. We both use Grid with the ability to see incoming heals and tracking each other's HoTs, and that in combination with direct communication just made it so much easier. It was also more enjoyable when you felt more as part of a little sub-team rather than two players with the same role in the larger team.

I doubt it made a huge difference to the outcome of most of the fights, but when we came across Prince it made ALL the difference. It was our first try ever on Prince and since it had been a spontaneous on-the-fly decision to give it a go, most of us didn't know the fight at all - though luckily some people had done it with other chars in other guilds. We managed two credible attempts, but on the first one both healers ran out of mana far too soon and on the second we had an unfortunate encounter with an infernal.

For the third attempt me and my co-healer discussed how we had healed previously and agreed on a specific rotation of flash and greater heals to help our combined mana pool to last longer. There was also a couple of shout-outs to each other in the fight "I've got this for a bit, you stand idle for a short while and regen". And we managed to stay the course, keeping the tank AND the rest of the raid up throughout the encounter. That was such a buzzy feeling - we got the job done and we did it as a team!

I am convinced that this tactical chat before the 3rd encounter made a big difference as we then went in focussing not just on our own mana pools, but how to best keep our joint pool up enough to last the encounter. It almost made me want to do 25-mans, just for the buzz of being part of a proper-sized heal team. :-)

Thursday, 12 June 2008

Goodnight sweet Prince

And Prince is down!! On Tuesday night we had our first Prince kill - it was such a buzz. Now I know that for most guilds Kara is very old news, but for us this is huge.

First week of December 2007 was when we first set foot in Kara. We had a grand total of 10 raiders, all freshly attuned with gear so new it squeaked when we moved. Our guild never raided pre-TBC and never even had organised runs until a group of us decided that we wanted to try Kara and set up regular runs for gear and attunement.

Since that first visit we've had some downs. Half the original core group left for raiding guilds or retired from the game. We have still not been able to get a second raid night off the ground. But we've had ups as well. We've found some fab new raiders and we've managed to improve enough to fit more and more into our 3 hours of raiding per week.

First it seemed that we'd never be able to have time for proper tries on Curator, then that we'd never have time to get beyond him. Now I think it is safe to say that we have everything up to and including Curator on farm. We've downed Illhoof on all evenings we've tried, except for once. Aran unfortunately still eludes us, we've only tried him a couple of times, and then never with great success.

On Tuesday we went straight from Curator to Chess as we were running out of time (we had a couple of early wipes due to carelessness). When we finished Chess someone suggested giving Prince a try as he is so close after Chess. There was a unanimous decision to extend the raid time to give it a go. Everyone was super-excited to try something completely new. With good use of soulstones and self-rez we didn't have to worry about respawns and had two very good tries. Third time it all came together and Prince went down. I was so proud of everyone!!


Oh, and did I mention that I got my grubby little hands on Light's Justice? Yay! Though admittedly I only got it as the other healer who out-rolled me, graciously allowed me to have it as he had got Shard of the Virtuous the week before.


I'm now officially Kara-ed out loot-wise, not sure whether to be happy or sad about that.


Wednesday, 11 June 2008

Adventuring as a pew pew priest

Doing DPS is much easier and less stressful than healing, right? Right?

That was my assumption when rolling a shadowpriest to complement my holy priest. I had visions of lazily running around instances tossing out shadowy spells - I mean, how hard can it be?

The other evening a guildie asked if I wanted to join a group for Maraudon. Instantly my instance-phobia came back full force. I'd managed to get to level 47 without ever doing an instance, preferring to blast through to 60 as quickly as possible thanks to Jame's guides. Never having been in an instance in a DPS-role, I felt it might be a tad late to confess to this at such a late level. I had visions of pulling aggro and wiping the group over and over because of not being used to having to pay attention to Omen. When I am in a group healing I have Omen running in a corner of my screen, but I barely ever look at it. When you are the only healer or one out of two (the only things I have experience of), most of the time you cannot stop healing just to let your threat go down.

Now normally I reply to instance requests stating that I am a DPS priest and as most people are actually after a healer they
will recant the invite at that point. Yes, I know that shadowpriests can heal perfectly well at this kind of level, but the point is that I don't want to - I want to experience the other side. Of course, that's not to say that I wouldn't pop out of shadowform if a group's healer bites the dust - no point being a hybrid/off-spec/whatever the correct term is if you're not willing to utilise it.

So anyway, this guildie asked me to come along and wasn't put off at all about me not wanting to heal - apparently there was another shadowpriest in the group that was happy to heal. I decided I might as well take the plunge and try my hand at DPS-ing sooner rather than later, so I accepted and jumped on a gryphon to Desolace.

In the end though, I think it is safe to say that I needn't have worried about appearing a complete noob for not having any DPS experience. The whole thing was a complete shambles from start to finish.

I will not dwell on the mage that didn't buff other group members nor the tank that did not have a threat-meter nor the complete lack of communication and common sense. In spite of all this, my main regret is that from this experience I can't really judge what it would be like to be out there DPS-ing in a real group or whether I'd be any good at it.

I would quite like to dwell at length on the short-comings of the other priest who was supposed to heal (healing does not mean standing around until people have only a sliver of health left and then bubble them... *sigh*), but I am not going to. As much as I would love to vent my rage at his ineptness causing wipe after wipe, I should have had a word with him about it at the time rather than bottling it up and releasing it on the innocent public. Lesson learned for next time - do not assume that everyone knows better than you and couldn't benefit from constructive criticism.

However, the main lesson I learnt from this (mis)adventure was that it might turn out that NOT being the healer is more stressful than being the healer. At least when I heal I'm not worrying about the tank's health as well as my own damage output. As I saw people's health go down and down my fingers were twitching, wanting to zoom over to Grid and put a Renew on, maybe just a teeny Flash Heal while I was at it? "Put down that Prayer of Mending and step away, madam. Nobody likes a back seat healer."

Thursday, 15 May 2008

10-man raids in WotLK

I am outraged! How can people be this petty?

In the news that have been coming out about what WotLK will have in store for us, there was the fabulous piece of news that all raid instances will have both a 10-man version and a 25-man version. To the guild I'm in this is the most amazing news ever.

We are a small, social guild with an even smaller group of people that are interested in raiding. We few, we happy few, learnt the principles of raiding together. We farmed for mats and ground for gold to gear up to Karazhan. We ran instances over and over for drops and attunements until finally the day dawned when we took our very first step into Kara.

Nothing can beat the feeling of that evening. We one-shot Attumen, spent 4 frustrating attempts on Moroes until we found a strategy that worked for us and ended the evening triumphantly having achieved the goal we had set ourselves. This with a guild that had never even done normal instances regularly before.

For most of us the joy of raiding comes from doing it together with these the friends that we have met in game (and many of them IRL now). We would love to be able to progress beyond Kara (once we've finished it), but realistically we are highly unlikely to ever field a 25-man team. Some weeks we can barely get a Kara run going that's how few people we have in our raiding group. Yes, I know that there are options. We could move to another guild, recruit or look for an alliance. But why should we have to? Just because we are small, we don't deserve to be able to raid?

The 10 and 25-mans will be separate progressions, so no more going through a 10-man to get to the 25-mans. The 25-mans will have much better loot. The fights in 25-mans will (one has to assume) be much more complex, challenging and ultimately more satisfying to conquer. So how can anyone possibly claim that giving small guilds the possibility of raiding takes anything away from the big 25-man raiding guilds? The big guilds get the big rewards both in the sense of loot and being able to experience the absolute top level content.

Saying that the availability of 10-mans will mean that noone will be interested in doing the 25-mans is utterly ridiculous. I cannot for one second imagine that raiding guilds would be interested in anything but the top level content. Their whole reason for raiding is to systematically defeat all the raid bosses in the game. I really cannot see them romping through the 10-man versions and declare themselves done when harder versions are still there to be conquered.


I think it is high time that some people out there stopped being so selfish about raiding. Having small raids and big raids takes away nothing of the achievement for those that conquer the big ones, but merely allows a larger amount of people to grasp why that achievement is so awesome by having experienced the smaller version. ;-)

Wednesday, 14 May 2008

The epiphany

Tufva was started as I had gotten bored with my original main and I had the bright idea that it would be good for the guild to have another healer (at the time we had 1 or 2). At the time I was terrified of instances, so I'm still not sure how I thought that was a good idea. I must have over-dosed on chocolate or something.

I healed groups a couple of times while levelling, but it was hard work, so if anything it had made my instance phobia even worse. Just the thought of it made my palms sweat!


One day I was chatting with a guildie who was also levelling a healy priest alt. He'd instanced a lot as he was levelling his priest and he introduced me to my first piece of the puzzle of that is healing: healing tactics. The tactic he explained to me was that as a healer you sometimes have to let someone die in order to keep someone else alive. Usually in 5-mans this translates into keeping the tank up at the expense of a DPS (who really shouldn't be taking much damage anyway).

Wow - what an epiphany! This one piece of advice changed the way I healed completely - and the results were great. Not only was my healing much better for it but the feeling of actually having a (albeit small one) clue about what I was doing did wonders for my confidence and made me actually start enjoying the whole instance experience. That little nugget of wisdom was the start of the journey that has taken me from instance-phobic palm-sweating 'oh-shit-what-am-I-doing' to thoroughly enjoying healing my guild's romps through Kara. Knowledge is power - and makes instances great fun!